I suggesst saving it on a per game basis as on the N64 the amount of active area a game rendered to can vary greatly, just look at Wave Race 64 for example. If this is not what you mean then if you can tell me the filename of the affected border and I will fix it and re-upload. The solution is to go into the core options, go to 'crop overscan' and then set it to the value that makes the game fill the screen, it should be around 8 for that game. Pocket works with cartridge adapters for other handheld systems, too. Out of the box, Pocket is compatible with the 2,780+ Game Boy, Game Boy Color & Game Boy Advance game cartridge library. A digital audio workstation with a built-in synthesizer and sequencer. Here is a screenshot from bsnes showing this. A multi-video-game-system portable handheld. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. Regarding the watermark - not sure what you mean. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. Copy the cores you wish to add to Retroarch. Once downloaded you can follow these steps: Extract the files into a temporary folder. In the meantime you can download the remaining cores from here (click). The light gray one that is also in mario picross. The Retroarch team will slowly add more cores to download from the Steam page. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch.
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